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What are the Various Otherworlds?

This is a draft; the eventual version appearing in Mythic Russia may well differ in concept or detail. Please also note that the treatment of real religions in game form is merely a representation of how medieval people thought of their faiths and their beliefs in magical powers. This is a game for mature individuals able to distinguish between fact and fantasy.

Andrei's Saga

To illustrate the process of travelling through the otherworlds, we follow the tales of Prince Andrei of the Three Gold Debts, youngest son of the prince of Ryazan, who is betrothed to Shining Feodosiya, fairest maiden in all the Russias (well, in his opinion, at least).

Example: In the course of foiling an attempt by his uncle Vasily to seize the throne, a curse was cast at Andrei by a Sibiryak shaman. Feodosiya flung herself in its path to save him, and has been turned into a perfect ice sculpture. Even in the coldest, deepest cell in the Ryazan kremlin’s dungeons, it will not be long before she melts. Metropolitan Epifany has counselled him that his best hope of saving her is to seek the intercession of St Basil of Ryazan, patron of their city and wonderworker. As a minor saint, he might be found on any of the otherworlds, but he is most likely to be around the location of Ryazan or else Murom, his first bishopric, from whence he saved the fabled Icon of the Most Holy Theotokos of Murom. Andrei is told by his father’s wise steward, Mikhail Mstislavlovich, that a small church to the south of the city is an especially propitious crossing-place, so on 3 July – St Basil’s day – and after a day’s spiritual preparation and a night’s prayer, Andrei seeks to use the power of the church to enter the Ideal World.

The normal barrier between the Mortal and Ideal Worlds is 1M4, but this is reduced by 20 because the church is a ‘thin’ place in the veil between the worlds, so the resistance is 1M3.

Andrei has no special magics, so he is using his Worship God 5M, augmented by his Love Feodosiya 10M (+3) and Sense of Duty 4M (+2) for a total rating of 10M. He gets a bonus of +2 for his hurried ritual, +5 for a propitious day and the communal support of his family, court and the people of Ryazan provide another +12. Together, they bring his rating to 9M2. At the last minute, Epifany personally blesses him, providing another +5, bringing him to 14M2.

The contest is thus 14M2 against 1M3, or in other words 14 against 1M. Fortunately, Andrei has a hero point ready for judicious use, and he succeeds…

The Ideal World

The Ideal World is shaped by the natural world.

The term for the ‘nearest’ Otherworld, which stretches across the mortal world, does not mean that it is especially wonderful. Some parts of it are, but others are terrible and barren. Instead, it reflects the fact that this otherworld appears like an idealised reflection of the mortal one. The seas are that much bluer and somehow wetter, the cornfields a bright enough gold the dazzle in the sunlight, the forests taller than any forest ought to be, and dark with brooding menace…

The Ideal World is not a simple likeness of the mortal one, though. On the whole, for example, human activity is too insignificant to be reflected directly in it. There are, to be sure, centres on the sites of the greatest human cities, such as Byzantium and Rome, but on the whole the places reflecting the locations of towns and village are bare, or else marked by some other symbol. Thus, Kiev’s space in the Ideal World is occupied by a grand ruin of an ancient, cyclopean fort, a melancholy place silent but for the constant whistle of the wind from the east and the howls of distant wolves. It is magically powerful for all that, and hidden caves beneath the ruin lead into the Representational World, just as heroes may be able to make that journey by leaping from its crumbling walls.

The Ideal World is inhabited by some people, who live, love, fight and die on this plane. To them, the Mortal World is a terribly drab land, insubstantial to their senses,  unsatisfying to their stomachs and unsustaining to their essences. If brought to the Mortal World then they will generally sicken and die or fade away in a few months. Most of the inhabitants of the Ideal World are animals, spirits and hybrids of the two. There are talking dogs and flying horses, goblins and talking trees. In many cases, these are beings which routinely travel to the Mortal World, like the prophetic syrins or the dangerous vodyanois that haunt the streams and rivers of Russia. For them, travel across the veil is relatively easy, and they may even cross it every night. Whereas the basic rating of normal folk in the Mortal World is 20, in the Ideal World it is 20M.

Example: Andrei ends his prayer and his eyes: the church has gone, marked only by a roughly cruciform shape of paler grass. Around him, the rolling hills are a lush, almost caricature green. In a vividly blue sky, a cloud in the shape of a mounted knight ponderously circles another, which stretches out like a dragon. The very air sparkles in his lungs.

After a moment’s awestruck reverie, the young prince remembers the urgency of his quest. Epifany had told him to seek around for a gateway into the next Otherworld, but when asked what it would look like, had simply waved a hand airily and smiled into his beard.

Andrei is pitting his 10M (the original bonuses from the ritual, etc, no longer apply against 10M2: or 10 against 10M (as he will be travelling into a Russian Orthodox region). He rolls an 11, a failure, while the narrator rolls a 7, a success which the mastery then bumps to a critical. This would be a Major defeat – Andrei would still get to the Representational World, but it would take perhaps a week: can Feodosiya last that long? Instead, he burns another hero point to turn his failure into a success, and so suffers just a Minor defeat. The narrator decides to delay Andrei by a day, during which time he will find himself having to bargain with a polevik field-spirit to walk the strange crop-circle in its field of 10’-high corn, which will take him through into the Representational World…

The Representational World

The Representational World is shaped by faith and extraordinary individuals.

The Ideal World is essentially constant, its shape dictated more by the geography of the Mortal World than human belief. However, the more magically charged the otherworlds, the more they are fashioned by faith. The Representational World overlies most but not all of the Ideal World – in some areas, where magic is weak or which witnessed ancient cataclysms, the Ideal World is all there is. The Representational World, though, takes a form based upon the prevailing belief system of those who live in its Mortal counterpart.

Thus, the Representational World corresponding to Western Europe is shaped by Catholic iconography and appears to mortal eyes like a parchment psaltery or manuscript page, on which the figures of knights and peasants pass between symbolic representations of cities or woods and around the illuminated words of sermons and sayings. However, as befits their practice of dvoeverie, the Representational World over the realms of the Rus’ are a blend of Russian Orthodox and pagan symbolism. The cities are largely dominated by the former, and there heroes take the form of Orthodox icons, travelling through lands richly depicted in reds and golds. However, out in the countryside, this often shifts subtly into older, pagan imagery owing as much to the vigorous folk-art of the Norse and slavs cultures. Each culture and faith chapter gives a sense of the particular idiom of its part of the Representational World.

This is a land of saints and heroes. There are ‘ordinary’ people here, but they are little more than ciphers, all but faceless extras in great epics. A traveller could, for example, walk through the streets of the great city which represents Byzantium, and be surrounded by thronging crowds, but they would be just carrying out their usual daily routines. They have an average ability of around 20M2, but this is essentially limited to their professional skills and their defensive capacities – one of the faceless warriors guarding a city gate might be able to resist attacks at 20M2, but his own retaliatory ability would probably be around 20. Conversation with these extras is possible but usually unrewarding; they can haggle, and fight, and flirt, and laugh, but none of this means anything in the great scheme of things. Kill one today, and tomorrow there will be another, almost identical, taking his place. Amongst them, thought, might walk lesser Greek saints or more likely holy men perhaps on the road to sainthood, heroes of the land and at times even the Imperator and his closest allies. They have might and power and self-will, and it is in the interaction with them that meaningful change can be brought to the Representational World.

How can you tell the difference? Form in the Representational World reflects essence, character and magical might. A warrior will look like a knight or the like, and without special magics cannot be disguised. Likewise, just as in medieval art great saints are depicted as physically larger than those around them, so too does size reflect power. One of the ordinary denizens of this world will seem about 5 feet tall, as will a hero whose highest magical rating or Piety is no more than 10M. However, a hero with abilities as high as 1M4 will appear at least three times as tall! How does he walk through a door that fits a ‘normal’ person? Easily: remember, the Representational World is not a fixed and entirely logical one, it is perhaps best considered a dream. He just does walk through the doorway, just as he can stand up inside a peasant’s hut, sleep in that peasant’s bed or be as filled by the same portion of food as that peasant eats.

Example: At the end of the crop-circle, Andrei trips on something and tumbles. When he his eyes and stands, he finds an even more amazing sight greets him. The world has become a huge icon, a wooden sheet stretching into the distance, painted in colours of such bright vibrancy that for a moment he is dazzled. Near to hand, where a grove of unnaturally-tall trees stood before, is instead a dark green drawing of some trees. Further away, on the horizon, a gilt onion-dome marks the place where Ryazan is in the Mortal Realm, and to which he knows he must go. As he steps out, he realises that he too has changed: where once was skin and silk and steel is a living illustration, a prince but (sadly accurately) not a warrior.

Across this strange realm he strides. As the gilt sun hangs in the smeared cobalt heavens, he came across a village, and peasants about a foot shorter than him bowed in obeisance and brought him bread and salt in greeting, kvass for refreshing and salted pork in respect. Yet even to a prince such as Andrei who pays the common folk little attention, they seem strangely anonymous, identical, their faces blurred, their voices hard to distinguish.

In due course, he reaches the simple caricature of a city which represents Ryazan, although he understands that it is not his city. The guards at the gate let him pass, nonetheless, and somehow stepping into this symbol (which seemed no more than a few man-heights around) he finds himself in a bustling market. Again, though, the crowds seems more like a single simple sea of people more than a collection of individuals. Across the way, though, a figure catches his eye, a simple monk, taller even than he…

The Boundary or Transitional World

The Transitional World is shaped by growth and passage.

Of all the Otherworlds, the Boundary or Transitional World is perhaps the least distinctive, but nonetheless important. Whereas most of the Mortal Realm is overlain by the Representational World, there are relatively few pockets of Boundary World. Their main importance is that they are routes elsewhere, to other Boundary regions or else further still from the mundane and towards the Transcendent World.

Each Boundary World is defined by its location and also its routes. Most connect to other Boundary regions or the Transcendent World related to its particular faith. Thus, for example, the pagan Thrice Ninth Land occupies a location analogous to north-east of Kiev, but is also connected to the Bear’s Forest far to the north, another Boundary region, as well as the Summer Land and Winter Land, two pagan Rus’ regions of the Transcendent World.

Travel along these routes seems like a journey, sometimes epic, but actually takes very little time, typically only an hour or two. However, there are often all sorts of guardians, tests and other obstacles to taking them. Few entities actually live in the Boundary World, though, beyond those placed there by greater powers as watchers, guides or guardians. Their typical abilities are at 20M3.

The Boundary World looks like the Representational World… but even more so. This is getting close to the limits of mortal senses and comprehension. All around magic, faith and power is almost visible. Indeed, sometimes it is: the air shines with divine glory in Christian lands, while in the Boundary Worlds of animist faiths such as the Mongols and Sibiryaks, spirits flow steadily to and from the Transcendent realms beyond.

Example: Andrei is getting worried. The ‘monk’ turned out to be Pravoi the Truth-Teller, and he apologetically told him that St Basil had not been seen there for years. Instead, Andrei must head for Murom, over a hundred miles to the north-east. Despite various adventures, both good (such as being carried half the way by an obliging giant goose) and bad (losing his best cloak, three daggers and several pints of blood to a brace of blood-sucking goblins), he finally reaches this holy city.

At first, he is thrown into despair by the news that St Basil is not there, either, but several years ago ascended the Three-Hundred-Step Tower, a Boundary World route, on his way to heaven. Without hero points or hope, Andrei nonetheless resolves to follow. To be honest, his adventure might as well have ended there, but as he tried to climb the Tower, finding each step taller and harder to scale than the last – representing the obstacles placed there for those not ready to stand on the doorstep of Heaven – he is fortunate to encounter Ilya Muromets on the way down. This Christian hero recognises a worthy hero when he sees one and agrees to intercede for him. Andrei sits, exhausted, on the Seventeenth Step, as around him pulses and thrums the distant music of Heavenly choruses. He knows that he could not climb so much as a single step higher.

Then the chorus becomes louder, and down the steps walk Muromets and another figure, glowing with radiance, whose footfalls shake the tower. Andrei abases himself before the saint and begins to stammer out his petition for help, but St Basil waves him to silence. “Blessed are my children of Ryazan,” he says, his voice a gentle whisper which nonetheless fills Andrei’s ears and mind as if nothing else existed, “and strong is your heart.” He raises the Icon of the Most Holy Theotokos in his left hand and holds out his right hand for Andrei to kiss. As he does so, he feels his lips quiver with warmth and magic, and he knows that a kiss from him will be enough to turn Feodosiya back to living, breathing life.

As he starts to give tearful thanks, St Basil simply nods to Muromets. The bogatyr steps forward and with a smile says “time you were home, lad.” He then raises one huge, gauntleted hand and slams it down upon the unprepared prince’s head. He slams down and through the stones of the tower, down and through the Representational Word, down and through the Ideal World, and down and onto the rough log-paved square in Murom, back in the Mortal World.

He is tired, a little hurt, and over a hundred miles from Ryazan. But he has travelled into the otherworlds, been rescued by a hero and blessed by a saint. Even as he stumbles to his feet and prepares to explain his plight to the guards pushing their way towards him through the astonished crowd, he feels the broad grin on his bruised and battered face…

The Transcendent World

The Transcendent World just is.

The Transcendent World is at the very furthest reaches of mortal consciousness, beyond the reach of all but the most holy or powerful of mortals. These are the homes of the gods, the gates into the Heaven of the Christians, the peak of the Lithuanians’ god-mountain, the Summer Land of the pagan Rus’ and the highest sky-plains of Tengri.

Example: Andrei will not travel into the Transcendent Worlds unless and until he is much, much more powerful… or dead.

 

 

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Last modified: September 11, 2004
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